Stats and Items
POSTED ON Jul 11, 2022 18:06:24 GMT -5
Post by juyi on Jul 11, 2022 18:06:24 GMT -5
Sestyra utilizes six distinct stats across most facets of the site, and they will serve as the primary guidelines that determine your character's capabilities. Players will be required to have their stats visible in their signatures, as well as make sure they keep proper record of any gains in their trackers. Stats will be adhered to in Events unless otherwise stated, and are utilized in all forms of stat checks, but the impact of them may be lessened or ignored (i.e. statless) in personal threads so long as all parties agree.
If you are equipped with an item that grants stats, please separate them from the base stat in your signature with the total next to it in parenthesis or a bracket (i.e. STR: 15 [20]). Some events may utilize base stats only in some cases, and certain aspects of Abilities will be tiered to base stats.
Everyone has 60 stats to distribute at the start. The average person is considered to have 10 in a stat, with lower values being weaker and higher values allowing great feats.
Strength [STR] is the stat that determines your character's physical prowess. How much your character can lift, push, or pull, or even how hard they can strike at obstacles. Characters with higher levels of STR will be able to wield massive weapons with relative ease, or lift heavier objects that the average person could never even hope to budge. 1 stat point in Strength roughly translates to being able to lift 10 lbs/4.5 kg.
Dexterity [DEX] is the stat that determines various physical attributes, such as agility and reflexes, hand-eye coordination, accuracy, and acrobatics and balance. How skilled your character is at moving around obstacles, handling smaller weapons or tools, throwing objects or utilizing ranged weaponry, or even how adept they are at sneaking or moving around quietly, or quickly moving, jumping, and flipping through the environment. Characters with sufficient DEX will also be able to dismantle certain traps or lockpick some doors, with higher values in DEX allowing them to get past tougher obstacles or even weave around some traps entirely.
Constitution [CON] is the stat that determines your character's endurance and resistance, as well as their stamina. How much of a beating you can take, how long you can run without tiring out, or how long you can keep fighting before fatigue sets in. Characters with higher levels of Constitution can essentially become walking tanks, shrugging off weaker blows as well as maintaining higher levels of natural resistance and bodily immunities. In player versus player combat, Constitution also works in direct opposition to your opponent's damaging stat to determine how powerful their blows are against you, with higher gaps between values leading to more damaging strikes. A character with high Constitution may even be able to tank various traps to protect their party or to catch their prey off guard.
Wisdom [WIS] is the stat that determines your character's awareness and perception. How quickly your eyes can perceive events or how quickly you can come up with strategies in unexpected and dire situations. Characters with high levels of Wisdom will be any to perceive anything short of being omniscent, being able to see most of the threats coming their way or even spot and hear things that others normally couldn't, finding the most unexpected traps or ambushes or being able to pick out threats from a crowd.
Intelligence [INT] is the stat that determines your character's worldly knowledge or expertise in particular areas. How much you know about the different magicks and sciences of the world, various histories, or specific details about various advanced professions or industries within Sestyra. A character with low Intelligence is still capable of using magic, but a character with high Intelligence may be able to use it in far more advanced ways or even know the particulars behind manipulating it. Characters with high Intelligence are also capable of providing the party with important relevant details, figuring out the makings of various traps, or far more adept at creating weapons from the environment around them.
Charisma [CHA] is the stat that determines your character's ability to command the room. How much you can sway those around you, your level of intimidation or charm, and your ability to rise to the top on wit and scheme alone. Characters with high levels of Charisma are adept at controlling groups of people or getting their way through conversation or intimidation tactics, allowing for them to be the most efficient of crime lords, public figures and politicians, or other various group leaders. Some Charismatic characters may even be able to avoid conflicts entirely, or spark war where there once was none, or even barter for certain discounts or items that others may not even know exist.
Hit Points [HP] is a stat that will primarily be utilized in events only. It is a set value that will determine if your character is still in the fight in an event, and if it lowers to 0 it will result in your character being knocked out. Characters with higher CON can take more damage, and HP can also be restored by anybody using a Healing ability or item.
If you are equipped with an item that grants stats, please separate them from the base stat in your signature with the total next to it in parenthesis or a bracket (i.e. STR: 15 [20]). Some events may utilize base stats only in some cases, and certain aspects of Abilities will be tiered to base stats.
Everyone has 60 stats to distribute at the start. The average person is considered to have 10 in a stat, with lower values being weaker and higher values allowing great feats.
Strength [STR] is the stat that determines your character's physical prowess. How much your character can lift, push, or pull, or even how hard they can strike at obstacles. Characters with higher levels of STR will be able to wield massive weapons with relative ease, or lift heavier objects that the average person could never even hope to budge. 1 stat point in Strength roughly translates to being able to lift 10 lbs/4.5 kg.
Dexterity [DEX] is the stat that determines various physical attributes, such as agility and reflexes, hand-eye coordination, accuracy, and acrobatics and balance. How skilled your character is at moving around obstacles, handling smaller weapons or tools, throwing objects or utilizing ranged weaponry, or even how adept they are at sneaking or moving around quietly, or quickly moving, jumping, and flipping through the environment. Characters with sufficient DEX will also be able to dismantle certain traps or lockpick some doors, with higher values in DEX allowing them to get past tougher obstacles or even weave around some traps entirely.
Constitution [CON] is the stat that determines your character's endurance and resistance, as well as their stamina. How much of a beating you can take, how long you can run without tiring out, or how long you can keep fighting before fatigue sets in. Characters with higher levels of Constitution can essentially become walking tanks, shrugging off weaker blows as well as maintaining higher levels of natural resistance and bodily immunities. In player versus player combat, Constitution also works in direct opposition to your opponent's damaging stat to determine how powerful their blows are against you, with higher gaps between values leading to more damaging strikes. A character with high Constitution may even be able to tank various traps to protect their party or to catch their prey off guard.
Wisdom [WIS] is the stat that determines your character's awareness and perception. How quickly your eyes can perceive events or how quickly you can come up with strategies in unexpected and dire situations. Characters with high levels of Wisdom will be any to perceive anything short of being omniscent, being able to see most of the threats coming their way or even spot and hear things that others normally couldn't, finding the most unexpected traps or ambushes or being able to pick out threats from a crowd.
Intelligence [INT] is the stat that determines your character's worldly knowledge or expertise in particular areas. How much you know about the different magicks and sciences of the world, various histories, or specific details about various advanced professions or industries within Sestyra. A character with low Intelligence is still capable of using magic, but a character with high Intelligence may be able to use it in far more advanced ways or even know the particulars behind manipulating it. Characters with high Intelligence are also capable of providing the party with important relevant details, figuring out the makings of various traps, or far more adept at creating weapons from the environment around them.
Charisma [CHA] is the stat that determines your character's ability to command the room. How much you can sway those around you, your level of intimidation or charm, and your ability to rise to the top on wit and scheme alone. Characters with high levels of Charisma are adept at controlling groups of people or getting their way through conversation or intimidation tactics, allowing for them to be the most efficient of crime lords, public figures and politicians, or other various group leaders. Some Charismatic characters may even be able to avoid conflicts entirely, or spark war where there once was none, or even barter for certain discounts or items that others may not even know exist.
Hit Points [HP] is a stat that will primarily be utilized in events only. It is a set value that will determine if your character is still in the fight in an event, and if it lowers to 0 it will result in your character being knocked out. Characters with higher CON can take more damage, and HP can also be restored by anybody using a Healing ability or item.